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Europa universalis 5 mods
Europa universalis 5 mods




A huge amount of additional mods are available to expand the game further, adding more events, decisions and mission trees for a multitude of nations.A massive number of new start dates with accompanying nations, both starting ones, releasable ones, formable nations and ones spawned from events.An incredibly long possible gametime spanning from 2 CE to 9999 CE.You can do all of this and so much more with this mod today. Claim rule over ancient Rome and try to maintain it, beat back the Mongol invasion of Europe, take part in the crusades or the 3 kingdoms war in China, or go all the way to the modern era. With this mod, you can do so from the start of our era to a thousand years into the future. The fun of EU4, like many Paradox Interactive games, comes from being able to explore and change history. Industrial buildings you add to that district will then be specialized ones supplying your city with food, coal, oil, and wood.Europa Universalis 4 AI Timelapse - Extended Timeline Mod 58-2018

europa universalis 5 mods

Brush over a resource area (shown on the game’s map) to add the district and then select a specialization option for it. You can add industrial districts (when unlocked) by pressing the district button shown directly below. So if anyone knows the answer, please post to this thread and let the rest of us know. Whether the mods will work with the GOG version of Europa Universalis III is something else I dont know. However, 10 percent cuts for multiple services can save your city quite a bit of money.Īdding industrial districts with farming, oil, forest, and ore specializations later in the game will reduce your city’s import costs. Greybriar: I havent tried all the links to the user mods in this thread at the Paradox forums but the ones I did try still worked. A marginal 10 percent budget cut for any service will only have a relatively minor impact. So, it’s best not to raise taxes much higher than 12 percent.Ĭost cutting can be a better way to balance the books if your city’s turnover drops uncomfortably close to zero. Citizens will start complaining and maybe even move out if you raise tax beyond that mark.

europa universalis 5 mods

The 12 percent mark is about the highest you can raise taxes without impacting residential, industrial, and commercial demand levels too much. Nine percent is the default tax rate in Cities: Skylines.

europa universalis 5 mods

A landfill site Don’t Set Taxes Higher Than 12 Percent






Europa universalis 5 mods